Loading…



Game ID: 15314 • Released: 2024-05-24
RTP
96.28%
Estimated long-run return
Volatility
★★★★★4/5
How big the swings can get
Bet Range
0.1–100
Pick your stake
Max Win
12,500x
Top prize potential
A simple way to learn the game
The vibe, the pacing, and what to watch for
The Cursed King is a Slots game by Hacksaw Gaming. Use this guide to get the key numbers and learn which features can turn an average spin into a standout win.
Want deeper details? Open Assets & Info — we’ll keep upgrading this guide with visuals, paytable notes, and bonus breakdowns.
A few simple signals to stay in control
RTP
At 96.28%, this sits above the ~96% slot baseline for long-run return.
Volatility
MEDIUM_HIGH volatility usually means payout clustering is uneven; size sessions for longer variance cycles.
Bet Sizing
Bet range is 0.1 to 100; keep stake steps small so bonus windows and dry streaks stay manageable.
Max Win
Max win reaches 12,500x, which is notable versus the ~5,000x market midpoint.
Key game details
We’re expanding this guide
Hacksaw Gaming positions this slots around a clearly defined risk profile instead of theme-only gimmicks. RTP is 96.28%, which sits at or above the ~96% slot baseline. Its top payout reaches 12,500x, which is a high-ceiling profile versus the ~5,000x market midpoint.
The signature moments that drive payouts
Provider Math Profile
This game runs on Hacksaw Gaming's declared configuration with 19 structure and MEDIUM_HIGH volatility tagging.
Payout Ceiling
Maximum published return is 12,500x, defining the practical upside and bankroll risk of high-stake sessions.
Stake Envelope
Allowed stake range spans 0.1 to 100, which supports both low-risk sampling and higher-volatility pushes.
The rules that shape the win patterns
Return Distribution
At 96.28% RTP, long-run return expectations are explicit, but short-term swings still dominate session outcomes.
Volatility Pressure
MEDIUM_HIGH volatility implies uneven payout spacing; most value is typically concentrated in fewer, larger result clusters.
Line and Hit Pacing
Line setup (19) and hit-frequency marker (n/a) shape how often small returns offset drawdowns.