Roll for Cashback | Odds, 24-Hour Window & Payout
How eligibility, the 7–10 bet rule, the 99% result, cooldown, and proof work.
How eligibility, the 7–10 bet rule, the 99% result, cooldown, and proof work.
Roll for Cashback uses qualifying real-money activity from a rolling 24-hour window. Depending on eligible wager volume, you need 7–10 qualifying bets with a consistent stake distribution. Each die face has a 1-in-6 chance: faces 1–5 pay zero and face 6 pays 99% of the eligible base. A completed standard roll starts a 24-hour cooldown.
The 99% figure is the payout when the die lands on six, not a guaranteed rate on every roll. The die result is provably fair and independently verifiable. Eligibility and the displayed base are calculated from account activity before the roll, so the proof verifies the die face—not the activity calculation.
Section 1
This is not a calendar-day reward and there is no midnight reset. The system looks back across the current rolling 24-hour period for qualifying real-money activity.
The eligible base is the lower of two positive values: eligible real-money stakes minus eligible payouts and refunds, and deposits minus withdrawals, both measured for the qualifying window. The minimum eligible base is 1 in your account-currency equivalent.
If the net gameplay value is not positive, there is no eligible base.
If deposits minus withdrawals is not positive, there is no eligible base.
There is no fixed sitewide payout cap, but the lower-of calculation naturally limits the base to real gameplay and real net funding in the same window.
Section 2
A 99% winning result cannot work as cashback on a single deliberately oversized bet. The minimum therefore changes with total eligible real-money wager volume.
Under 10: at least 10 qualifying bets
10–25: at least 9 qualifying bets
Over 25–50: at least 8 qualifying bets
Over 50: at least 7 qualifying bets
The bands use your account-currency equivalent and qualifying real-money wager volume.
Section 3
A simple mean can be distorted by one oversized bet, so it is not the only measure. We compare the middle of the session's stake distribution with its largest bets and check how much of the total wager volume is concentrated in the biggest bets. This keeps the mechanic tied to a real session instead of a token sequence built around one bet.
A simple example: nine €0.10 bets followed by one €1,000 bet will not qualify as a ten-bet cashback session. That would effectively grant cashback on one bet. The exact security controls are not published because doing so would provide a blueprint for avoiding them, but the player-facing rule is clear: your stakes must form a credible session rather than one extreme outlier.
Qualifying bets must use real funds.
Bonus-funded bets, tips, vault movements, and other excluded balance transfers do not build the eligible base.
Outlier or highly concentrated stake patterns can fail eligibility or require review. Exact safeguard thresholds are not published; Support can review the activity ledger when a result is disputed.
Section 4
The roll uses a fair six-sided die. Every face has the same 1-in-6 probability.
Faces 1, 2, 3, 4, and 5 pay zero. Face 6 pays floor(eligible base × 99%) to the nearest cent. Across all possible rolls, the mathematical average is 16.5% of the eligible base.
Face 1: 1-in-6 chance, 0 payout
Face 2: 1-in-6 chance, 0 payout
Face 3: 1-in-6 chance, 0 payout
Face 4: 1-in-6 chance, 0 payout
Face 5: 1-in-6 chance, 0 payout
Face 6: 1-in-6 chance, 99% of the eligible base
Section 5
Completing a standard roll starts a fresh 24-hour cooldown, whether the die pays or not. A valid bonus Roll credit can permit another Roll during that cooldown; it is a separate granted opportunity, not a calendar reset.
A standard roll has no entry fee. If a standard or promotional roll wins, eligible Shards earned during its qualifying 24-hour window can be deducted, up to the Shards currently in your balance. A Roll purchased from the Shard Shop skips that deduction.
Standard completed roll → new 24-hour cooldown
Valid bonus Roll credit → may be used during cooldown
Successful standard or promotional Roll → qualifying-window Shard deduction can apply
Shard Shop Roll → no qualifying-window Shard deduction
Section 6
After settlement, the proof bundle lets you recompute the die face from the committed server seed, revealed server seed, client seed, and nonce.
That proof answers one question: whether the die result was generated fairly from the committed inputs. It does not certify which bets qualified, the size of the eligible base, or the account-level anti-exploitation checks. Those values come from the activity ledger and are shown separately.
Before the roll: a server-seed hash commits us to the hidden seed.
After the roll: the seed is revealed so you can recompute the face.
For an eligibility or base question, contact Support with the roll time so the underlying activity can be reviewed.
Section 7
A successful Roll for Cashback credits real cash with 0x wagering. It is not a locked bonus balance.
Withdrawal remains subject to the same account, KYC or verification, payment-method, and risk-review controls as any other real balance.
No wagering requirement on the cashback cash result
No fixed sitewide cashback cap; the lower-of base calculation still applies
Normal account and withdrawal controls remain in force
No. It is the payout rate when the die lands on six. Every face has a 1-in-6 chance; faces 1–5 pay zero.
No. Eligibility uses a rolling 24-hour activity window. Completing a standard roll starts a separate 24-hour cooldown.
The minimum depends on eligible wager volume: under 10 requires 10 bets; 10–25 requires 9; over 25–50 requires 8; and over 50 requires 7. Stake-distribution checks also apply.
No. Nine €0.10 bets followed by one €1,000 bet do not turn the €1,000 bet into a valid ten-bet session. Outlier and concentration checks require the stakes to relate credibly to the rest of the session.
It is the lower of your positive net real-money gameplay result and your positive deposits-minus-withdrawals value for the qualifying rolling 24-hour window. Excluded or bonus-funded activity is removed.
For a successful standard or promotional Roll, eligible Shards earned during the qualifying window can be deducted up to your current Shard balance. A Roll purchased from the Shard Shop does not use that deduction.
A completed standard Roll starts a 24-hour cooldown. A valid bonus Roll credit can permit another Roll during that cooldown.
It verifies the die face from the committed seeds and nonce. It does not verify eligibility, the eligible base, or account-level activity checks.
No. The cashback result credits as real cash with 0x wagering, subject to normal account and withdrawal controls.
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